
The item also significantly increases the forward planning the player will have to do. This feature increases micromanagement but is offset by the decrease in vehicle production micromanagement. Much of the work to separate them can be done with the Complete Factory and Production Redesign ticket, but there is still room for error and bugs. Most of the complexity will stem from keeping both systems in the game. And if the Complete Factory and Production Redesign system is disabled, the game will revert to the old system.Ĭoncerns: This is a complex feature built on top of another complex bounty. The old system will be an optional setting. We can remove much of the component manufacturing systems/GUI required for contracts since you will produce components like regular vehicles. These will be much more discounted compared to finished automobiles.

The system will bring component shipping costs to the game as you transport components from factory to factory.

They will need store component inventory and deal with any shortages.Īdditionally, you will need to tool factories to produce specific components families, similar to the Complete Factory and Production Redesign that this system is built on.

This bounty will require the player to produce the components required for their vehicles. This is unrealistic and causes expenses to be much less than they should be. Description: Currently, the player does not have to manage the production of components used in normal vehicle production.
