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Dungeon lords steam edition hex ids
Dungeon lords steam edition hex ids










Ochre pollen required mana 31 instant cooldown 30 seconds. Vulture beak ( 2 ) mana 114 instant cooldown 10 seconds. Rattail ( 3 ) mana 99 cast 1.5 seconds cooldown 1 minute. Snakeskin ( 2 ) mana 87 instant cooldown 30 seconds. Batwing ( 3 ) mana 87 instant cooldown 30 seconds. Mana 564 cast 2 seconds cooldown 10 minutes. 7A00 Crystal of Life is a regular inventory item for invoking devine cure. Mana 343 cast 2 seconds cooldown 3 minutes. Mana 246 cast 1.5 seconds cooldown 5 minutes. Mana 755 cast 4 seconds cooldown 3 minutes. To use a spell, select it in the spell book, then drag it to a quick slot 1 - 0 and click again. Spells, in the first four areas of the spell book, require one or more ingredients in order to work. Most are not in regular inventory, but are added to the Nether Katals section of the spell book. TIP: Kill as many monsters and opponents as possible. A few spells are listed but are not in the data base and cannot be used.

dungeon lords steam edition hex ids dungeon lords steam edition hex ids

Some spells are automatically added to the spell book when a character levels up. Each starting character is automatically assigned a spell in the general category. The same applies for any single number 1 to 9 or any single letter. The single number 1is entered with a 0 before it. For 30,000,000 the hex calculator shows 1C9C380 but it is entered in reverse order 80 C3 C9 01. If you want to get a super character level here's how in MMXII, experience starts 183 bytes after the first letter of the last occurrence of your character name. ANOTHER VERY IMPORTANT TIP: Most weapons and spells require a high character level. The junk bag starts 6934 bytes after first letter of last occurrence of character name. Keys and quest items start 5974 bytes after first letter of last occurrence of character name. Potions and scrolls start 5014 bytes after first letter of last occurrence of character name. Jewelry starts 4054 bytes after first letter of last occurrence of character name. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Armor starts 3094 bytes after first letter of last occurrence of character name. There is 48 bytes between each slot and there is 48 bytes between each inventory category.

dungeon lords steam edition hex ids

There are 20 slots, starting left to right and top to bottom. Weapons start 2134 bytes after first letter of last occurrence of character name. This will be the first slot in the weapons section of inventory. Scroll down or Page Down till you see the numbers in question. With a calculator, add 2134 to the numbers and note the result. With the | cursor just left of the first character in the name, note the numbers at the bottom. Notice at the bottom of the screen which set of numbers decrease and increase. Now move the cursor | back and forth with the left and right arrow keys. Here is what mine looks like 00 |47 65 6F 72 67 65 when the highlighted characters are cleared. The found name is the last occurrence in the save file.

dungeon lords steam edition hex ids

Then do a text search for your name and search upwards. In the hex editor, open up the save file and hit End or scroll to the very end of the save file. As an example I mostly use the name of George. Cover Dungeon Lords MMXII / 2012 (Hex-Codes) (e) Logo Выбрать язык​▼ = Dungeon Lords MMXII Save Games Hex Locations = Author: GARR MMXII inventory hex locations updated with item information.












Dungeon lords steam edition hex ids